Any Custom Stories that relied on NPCs starting at their Default Locations somewhere in the house/outside will need a WarpTo added in order to position them as intended. NonPlayerCharacters will no longer instantiate anywhere other than in the LoadingDock. Prevented a NullRef Exception that could occur if a CSC user tried to use certain Item-related GameEvents without adding an entry for that Item to the Main Story script/file This fix also cuts down on the chance that Characters can get warped into a room where the target Character cannot see them, or behind a door dividing the two Charactersįixed the Eek! Games intro being stretched awkwardly when using ultrawide resolutions Greatly mitigated the chance that a Character can inadvertently get warped off of the NavMesh if they were warped to another Character that was in certain corners of the yard, against fences, walls, etc. Per their request Arin and Dan (Game Grumps) will not be available for use in Custom Stories Very minor optimizations of certain game load code Significantly decreased the amount of VRAM the game uses by cleaning up numerous scene objects, fine tuning the light bake, and combining HQ light map compression + HQ light map encoding This should result in a noticeable performance gain for most users Major optimizations to draw calls, shadow caster counts, and culling behavior(s) while the Player is in the back yard, and to a lesser degree, in the house.
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December 2022
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